skeletal animation

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mariusz_p
Posts: 15
Joined: Tue Jan 06, 2004 9:37 pm

skeletal animation

Post by mariusz_p »

I'am wondering how to play a skeletal animation. I suppose that i have to load it as a IAnimatedMeshMS3D, and then convert to IAnimatedSceneNode using addAnimatedMeshSceneNode from scene manager. But how i'm supposed to play animation? Only using setFrameLoop?
mariusz_p
Posts: 15
Joined: Tue Jan 06, 2004 9:37 pm

Post by mariusz_p »

I understand that this is lame question but it would be nice if someone would answer to this. I have very little experience in such things, and it's really important to me to use this in my project.

Btw: When i import skel animation from 3ds max to Milkshape will it import all animations properly? Cause i'v heard that it will be lost.
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