Corporate Mayhem

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
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omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

very nice game

btw there is some ragdoll code for irrlicht and x meshfiles under bone animation thread in advanced help

i also made atoon shader for irrlicht if u want it
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

I like it, it's very fun to blast the crap out of those unsuspecting civi's walking around. Keep up the good work!
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

yes! very much like syndicate. syndicate is a greater compliment than gta2 imho, I played syndicate for months but didn't really get in to gta2.
If you've never played it, it's worth downloading it from the underdogs. The game had good but very simple path finding (follows the outside of buildings) and the ability to split your 4 androids in to groups. good ai- people don't run away and the police attack until you draw your weapons or start causing trouble, and police also attack rival syndicates. Then there's the explosion blasts, smashing windows and setting people on fire, running people over, shooting at cars until the driver abandons them, shooting androids backwards until they fall off the side of a building, and of course looting bodies. Then there's the whole technology side, which is also awe inspiring. Man that game was so good... I NEED TO PLAY IT NOW!
Elise
Posts: 48
Joined: Tue Jul 19, 2005 6:30 am
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Post by Elise »

Small progress update:
I've fixed pedestrian code so they no longer walk on roads and now they properly use zebra crossings. Also I've added support for lightmapping in the editor. Now all I need is some lights! :P

For more details check the news: http://mayhem.sourceforge.net/news.html

Three new screenshots: http://mayhem.sourceforge.net/screenshots.html
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

great move! Lightmaps definitely add life and realism to a game...

Which format are you using to import the lightmaps?

[x files can have ragdoll in irrlicht?? wow...]
Finally making games again!
http://www.konekogames.com
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