Hello,
Can someone try to open Irrlicht Meshviewer in DirectX mode and change size for the window so the width is odd value (like 639x480 and so on, look in the console window).
This is what i've got:
Seems to me there is gui clipping issue... Or mybe all is in my drivers?
Gui clipping issue with DirectX in Irrlicht
-
- Posts: 29
- Joined: Mon Jun 27, 2005 1:17 pm
It's a problem with direct X and the font being an image...
Add your own non-image dependent font to Irrlicht or only use sizes of 2^n+1 for resolution.
or use openGL.
Nice little animation there lol
If you havent noticed there are very few odd size resolutions in games and if there are it's a different type of font then Irrlicht.
screen resolution should always be power of two it's a fricken square!
Add your own non-image dependent font to Irrlicht or only use sizes of 2^n+1 for resolution.
or use openGL.
Nice little animation there lol
If you havent noticed there are very few odd size resolutions in games and if there are it's a different type of font then Irrlicht.
screen resolution should always be power of two it's a fricken square!