I think you must do a tutorial about how it is used. Example of put nodes, joint nodes, in a any level , and the most important , how is the fomat of the data save (net.txt)
I will do a simple tut soon. But I can describe the data format immediately for you. It is not very neat and I should change it to XML, but now it is sufficient:
The file begins with the number of nodes.
Then, for every node, it contains its coordinates, number of neighbours and their coordinates afterwards. That's it.
e.g.:
90 - Number of nodes
511.211 - First node's coordinates
-62.9993
2.57089
3 - Number of neighbours of the first node
509.997 - The neighbour 1's coordinates
-191
276.263
320.608 - The neighbour 2's coordinates
-62.9996
-51.7468
674.88 - The neighbour 3's coordinates
-62.9997
-43.6599
509.997 - Second node's coordinates
-191
276.263
2 - Number of its neighbours
506.061 - The neighbour 1's coordinates
-191
446.884
511.211 - The neighbour 2's coordinates
-62.9993
2.57089
etc...
But the class itself can generate the file for you, just read my pre-previous post.
And A person must talk it to niko, i think it can be include in irrlicht without problem , and it is very powerfull
a) - The node is not so powerful, as it may seem. BTW, I think there are more of these among other irrlichters.
b) - It wouldn't be such a good idea to include this in irrlicht, because irrlicht is only a graphics engine, you have to code everything other yourself.
A question ... how can i do different types of the nodes?
The pf class contains just one type of nodes at this time. I think, this is more a problem of the bot animator, the bot itself should decide, what to do. If, for example, it finds that the next node is above it and it is in a climbable area, it should climb automatically. But you would have to code all this yourself
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