Or is it possible to tell Irrlicht to use the first set of UV-coordinates for the second texture too?
I have problems to load such a mesh with two UV-coordinate sets with Irrlicht. I created one with Ultimate Unwrap3D (UU3D) and saved it as *.x-file, but after loading
Code: Select all
smgr->getMesh (<my_mesh_file>.x");
Which one of Irrlicht's mesh loaders is able to load and preserve _two_ UV-sets ?