MD3 Loader, SpiriteClass and FogClass - DLL

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

MD3 Loader, SpiriteClass and FogClass - DLL

Post by DarkWhoppy »

Would someone upload a Dev-C++ version of the Irrlicht.DLL with those classes added to the engine? I still get no DLL when I compile the engine. :cry:

Thanks in advance!
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

i went and grabbed the DLL and lib from the fmorg project because it was 4.2 and included the md3 loader - not sure if it includes the fog in it?
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

welp i compiled it, and nope to sprites&fog

Post by buhatkj »

it has the md3 loader, but no sprites or fog, i havent needed them yet,but if i do, i'll recompile it and you can continue to gank my custom dll's ;-)

i can see using fog in Fmorg, might add to the "atmosphere" in certain maps...but like i say, havent tried it yet...still concentrating more on getting it roughly into being a playable game, eye-candy is secondary i feel. tho, fog is so cool...decisions....
heh
~Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

Post by DarkWhoppy »

I'm in need of the SpiriteClass and FogClass. :!: I wonder if I can fix this problem of mine. . . I should be able to get a DLL like everyone else.
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

Post by DarkWhoppy »

Please!! I need some fog here! :cry:
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

i am attempting to compile irrlicht on my own with the md3 loader, fog and sprites - fmorgs dll is helpful but i think its compiled as debug so is much slower - besides, its probably a good idea to be able to compile this on my own with what i need ;)
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

Post by DarkWhoppy »

Well if you compile a DLL using Dev-C++ with DX8 Support and Fog/Spirite/Image classes added it'd be nice to have them uploaded to a server for everyone to download. 8)
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

nope i did it in release...

Post by buhatkj »

yeh its release mode, but im not certain my copy of VC++ does all the optimization that is possible... it's the academic ed. so it might not i think
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

ok, i got the fog in there for yah, in VC++ anyway...

Post by buhatkj »

i got the fog in for yah(in VC++ anyways...), im tryin to find the sprite code to add that in too, and then i'll see if i can make it dance in dev-c++
here's a link:
http://buhatkj.dyndns.org:4242/tempfile ... d3-fog.zip

-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

compile with everything in VC++

Post by buhatkj »

heya i have both the compiled .dll (still VC++ sorry...)
with all my additions and the full irrlicht 0.4.2 workspace i used to make it on my site
HERE:http://buhatkj.dyndns.org:4242/tempfile ... -Fmorg.zip
and HERE:
http://buhatkj.dyndns.org:4242/tempfile ... thSRC.zip

hope that helps
this has fog, md3's and some other stuff i wanted(additions to string class)

also i noticed the sprite code(incuded) isnt really meant to be a part of the engine, its mroe meant to be compiled in with your individual app, so i left it that way...its included, but not compiled

-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Guest

Post by Guest »

sweeet! Now i can make models in gmax and use the md3's! :D
Thanks a lot!
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

Post by DarkWhoppy »

buhatkj, thanks but I can't use the MSVC++ DLL with Dev-C++. :( It has to be compiled with gcc.
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

soon as i can ill get you a dev-c++ one too

Post by buhatkj »

i know dude, its just i already had the environment set up for the VC++ build cuz its what i use, i have dev-c++ also, and once i have time ill try to get its build env configured and i'll post that one too...
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

thank you SO much - that is a big time saver
Post Reply