Hello Everybody..
I just spend an hour or so playing with irrlicht (the sdk) and I figured I would come post my thoughts.. That sounded like I was going to say something bad didn't it.
Ok, well I have to say, its a very nice interface (something close to what I am doing in my own engine) and I must say its nice and fast. Also the docs are top notch as well.
I have a fairly good idea about game and engine development but I have never had such an experiance as I am having with irrlicht. After about 1 to 2 hours of playing with the tutorials I have decided that I am confortable with Irrlicht and I am going to start developing my client with it.
The only bad thing I have is that constant feeling of I am missing something, it really can't be that easy. Am I going to be in for a surprise? There is nothing like the famous last words of "I am feeling confortable with it" you know you are going to regret a statement like that. If I don't then I really have to say wow.
Ben
first impression
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- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
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zander (same that is over in the ogre forums?) - i just started with irrlicht too and am having a great experience - i love the api and simplicity when doing things - i had started with ogre which i feel still has a significant lead in graphical quallity but now with the jump to 32bit and if niko and others can add better material support and cg scripting i think irrlicht can catch up - i also like how much easier the terrain node is to use - and shadows - so far so good - my only major stumbling block has been the one texture / one model limitation
welcome from one newbie to another
welcome from one newbie to another
The one and the same. I have been involved in Ogre but not very much anymore. I did a lot of work with ogre in linux and writing some docs for them. After I developed a game using ogre I started my own engine but I haven't gotten far enough along yet and I have a deliverable so it was back to looking at ogre again until I found irrlicht and I am really happy with it.
I currently don't have a need for multi-textures or shaders so I am not overly conserned with that. After I get a little further with my own game then perhaps I will take a look at the core and see if I can write a patch for multi-textures. I know niko does not except patches but you can patch your own version.
I remember running into you over there now that I think about it. I knew I had see your name before but didn't know were. Thanks for the welcome everybody and welcome back to you powerpop.
Later, Ben
I currently don't have a need for multi-textures or shaders so I am not overly conserned with that. After I get a little further with my own game then perhaps I will take a look at the core and see if I can write a patch for multi-textures. I know niko does not except patches but you can patch your own version.
I remember running into you over there now that I think about it. I knew I had see your name before but didn't know were. Thanks for the welcome everybody and welcome back to you powerpop.
Later, Ben