Parralax mapping on an object in a .my3d file

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eviral
Posts: 91
Joined: Mon Oct 25, 2004 10:25 am

Parralax mapping on an object in a .my3d file

Post by eviral »

Is there a way to add parralax (or bump) mapping to one object (walls for exemple) in a my3d world scene ?

In my my3d file i have several rooms with ground, walls, doors, stairs and i would like to add parralax mapping to my walls...

Is it possible ???

Thanks

Eviral
The_Irrlicht_noob
Posts: 13
Joined: Wed Sep 28, 2005 5:15 pm
Location: sweden

Post by The_Irrlicht_noob »

Are you using milkshape? I exported a model from Milkshape to a .X file and it sorta worked... But it looked buggy... Or i don't know.. Try to make it to a .x file... But if that doesn't works, then i cant help (look at my name) :lol:
afecelis
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Post by afecelis »

My3d texturing info is not compatible with Irrlicht's parallax mapping. You can get parallax mapping with other 3d formats like 3ds or .x
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

i just finished making a fake bumpmapping shader that works on bsps
and any irrlicht format that loads multiple textures

come and see it and tell if this is what u need

http://irrlicht.sourceforge.net/phpBB2/ ... 2682#52682

btw aFcelis do u know how to add textures to octfiles using blender?
eviral
Posts: 91
Joined: Mon Oct 25, 2004 10:25 am

May be...

Post by eviral »

May be...

Where can i download it ????

All your links are broken !

Thanks

Eviral
afecelis
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Post by afecelis »

Nice shaders as usual Omaremad! :wink:

Well, about textures in blender; I thought it would be just a matter of applying materials and then exporting to 3ds or X but any of the models I export show up completely untextured so there's a process I'm sure I'm missing in between.

I found this tut that might come in handy:
http://www.gamedev.net/reference/articl ... le2255.asp

let me know if it helped or if you find any similar links. :wink:
finger007

Post by finger007 »

Well, about textures in blender; I thought it would be just a matter of applying materials and then exporting to 3ds or X but any of the models I export show up completely untextured so there's a process I'm sure I'm missing in between.
Hi afecelis!
Make sure you create a new material for each texture you apply to faces as uv. With this method and jox's .x-exporter I had success exporting all materials and having them show up in irrlicht. Maybe this works for you too.
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