MD3 Loader, SpiriteClass and FogClass - DLL
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MD3 Loader, SpiriteClass and FogClass - DLL
Would someone upload a Dev-C++ version of the Irrlicht.DLL with those classes added to the engine? I still get no DLL when I compile the engine.
Thanks in advance!
Thanks in advance!
welp i compiled it, and nope to sprites&fog
it has the md3 loader, but no sprites or fog, i havent needed them yet,but if i do, i'll recompile it and you can continue to gank my custom dll's
i can see using fog in Fmorg, might add to the "atmosphere" in certain maps...but like i say, havent tried it yet...still concentrating more on getting it roughly into being a playable game, eye-candy is secondary i feel. tho, fog is so cool...decisions....
heh
~Ted
i can see using fog in Fmorg, might add to the "atmosphere" in certain maps...but like i say, havent tried it yet...still concentrating more on getting it roughly into being a playable game, eye-candy is secondary i feel. tho, fog is so cool...decisions....
heh
~Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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- Joined: Thu Sep 25, 2003 12:43 pm
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- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
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- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
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nope i did it in release...
yeh its release mode, but im not certain my copy of VC++ does all the optimization that is possible... it's the academic ed. so it might not i think
-Ted
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
ok, i got the fog in there for yah, in VC++ anyway...
i got the fog in for yah(in VC++ anyways...), im tryin to find the sprite code to add that in too, and then i'll see if i can make it dance in dev-c++
here's a link:
http://buhatkj.dyndns.org:4242/tempfile ... d3-fog.zip
-Ted
here's a link:
http://buhatkj.dyndns.org:4242/tempfile ... d3-fog.zip
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
compile with everything in VC++
heya i have both the compiled .dll (still VC++ sorry...)
with all my additions and the full irrlicht 0.4.2 workspace i used to make it on my site
HERE:http://buhatkj.dyndns.org:4242/tempfile ... -Fmorg.zip
and HERE:
http://buhatkj.dyndns.org:4242/tempfile ... thSRC.zip
hope that helps
this has fog, md3's and some other stuff i wanted(additions to string class)
also i noticed the sprite code(incuded) isnt really meant to be a part of the engine, its mroe meant to be compiled in with your individual app, so i left it that way...its included, but not compiled
-Ted
with all my additions and the full irrlicht 0.4.2 workspace i used to make it on my site
HERE:http://buhatkj.dyndns.org:4242/tempfile ... -Fmorg.zip
and HERE:
http://buhatkj.dyndns.org:4242/tempfile ... thSRC.zip
hope that helps
this has fog, md3's and some other stuff i wanted(additions to string class)
also i noticed the sprite code(incuded) isnt really meant to be a part of the engine, its mroe meant to be compiled in with your individual app, so i left it that way...its included, but not compiled
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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- Joined: Thu Sep 25, 2003 12:43 pm
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soon as i can ill get you a dev-c++ one too
i know dude, its just i already had the environment set up for the VC++ build cuz its what i use, i have dev-c++ also, and once i have time ill try to get its build env configured and i'll post that one too...
-Ted
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net