New in Town.
New in Town.
hey i'm new to irrlicht and need some tutorials for making a game the tutorials in this site don't really say how to make a game.
If anyone knows any better tutorials that explain how ti make a game plaese post.
PS: I thank Sudi for teeling me about this site in the RF forums.
"Not sure if my last post was posted so if there's onother one ignore it"
If anyone knows any better tutorials that explain how ti make a game plaese post.
PS: I thank Sudi for teeling me about this site in the RF forums.
"Not sure if my last post was posted so if there's onother one ignore it"
Hi Kamazy,
ok! let me try to help you, but i do not clearly understand your level of experience.
Do you mean in terms of:
-3d -moddeling, animating, texturing, uv-mapping, lightmapping, shaderprogramming,
dynamic lighting, level editing..... or programming it?
Maybe you want to try Blender, cause you will need it functions anyway.
http://www.blender3d.org/cms/Home.2.0.html
Its my most favourite 3D- App
ok! let me try to help you, but i do not clearly understand your level of experience.
Do you mean in terms of:
-3d -moddeling, animating, texturing, uv-mapping, lightmapping, shaderprogramming,
dynamic lighting, level editing..... or programming it?
Maybe you want to try Blender, cause you will need it functions anyway.
http://www.blender3d.org/cms/Home.2.0.html
Its my most favourite 3D- App
modeling isn't a problem.
coul'd use some texturing help.
I'm using 3ds max 7 for modeling and animating.
but I'm looking for exporters to .X or a way to pack 3ds max files in to .x so the animations also in the same file.
I was using reality factory before and they have a actor studio tool that is very usefull if theres any thing like that PLS post.
coul'd use some texturing help.
I'm using 3ds max 7 for modeling and animating.
but I'm looking for exporters to .X or a way to pack 3ds max files in to .x so the animations also in the same file.
I was using reality factory before and they have a actor studio tool that is very usefull if theres any thing like that PLS post.
Break things down to managle tasks
ok we need gta style game so
make code for
-load a map
-add collision(hint look up meta triangle selector)
-add a gun to the camera(hint look up parenting)
-add shooting system(hint look up demo source)
all of these things can be found here on the forums or the source code for the examples
ok we need gta style game so
make code for
-load a map
-add collision(hint look up meta triangle selector)
-add a gun to the camera(hint look up parenting)
-add shooting system(hint look up demo source)
all of these things can be found here on the forums or the source code for the examples
I guess you arent that experianced in programming....so why are you trying to programm such a difficult thing like sims, gta or both?
i'm not that experianced either and just wanted to make a simpel fps everything went fine until i wanted my bullets to make damage...lol...no i stopped the game and i'm writing a 2d cardgame......it's actually comming along well.....
anyways i'm trying to tell you that you should try something easier first just to prevent to run into a problem you cant solve without more advanced knowlage. so first do something easy to learn and than make a more advanced game with your new skills.
i'm not that experianced either and just wanted to make a simpel fps everything went fine until i wanted my bullets to make damage...lol...no i stopped the game and i'm writing a 2d cardgame......it's actually comming along well.....
anyways i'm trying to tell you that you should try something easier first just to prevent to run into a problem you cant solve without more advanced knowlage. so first do something easy to learn and than make a more advanced game with your new skills.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
You could try IrrWizard?. It creates a game skeleton and has a mini tutorial on adding a weapon and other levels and things.
http://gameputty.com/IrrWizard/
________
Marijuana sativa
http://gameputty.com/IrrWizard/
________
Marijuana sativa
Last edited by area51 on Tue Feb 22, 2011 1:15 pm, edited 1 time in total.
OK the map loading code and collision codes i got.
I will add a maya camera for third person style game.
the weapons on the other hand i'm not really sure how to make.
And AI.(can irrlicht do this or do i need a Ai engine or to code them myself if to how.)
I think I will use newtop for cars and such.
I'm also using Dev-C++ for coding.
And Blender But i'm not sure why i need it.
I will add a maya camera for third person style game.
the weapons on the other hand i'm not really sure how to make.
And AI.(can irrlicht do this or do i need a Ai engine or to code them myself if to how.)
I think I will use newtop for cars and such.
I'm also using Dev-C++ for coding.
And Blender But i'm not sure why i need it.
Cause its easier to get good infos and tuts and example file etc. in Blender. There are also helpful communities in several languages. You will see. Also very good x export incl. anim and weights:
http://development.mindfloaters.de/Dire ... d.8.0.html
If you use that and ETCaptors Visual Editor your proggis will rock.
Throw that "trial version" away, or keep it as a file converter. But if you really want to use it, their
are good .x exporters form Quest3D and Panda. The others dont work properly.
Cheers.
http://development.mindfloaters.de/Dire ... d.8.0.html
If you use that and ETCaptors Visual Editor your proggis will rock.
Throw that "trial version" away, or keep it as a file converter. But if you really want to use it, their
are good .x exporters form Quest3D and Panda. The others dont work properly.
Cheers.