terrain mip-mapping distortion

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cheesyPoof
Posts: 10
Joined: Mon Oct 10, 2005 4:38 am

terrain mip-mapping distortion

Post by cheesyPoof »

i have worked a little with heightmap terrain generation, and am not happy with the mip-mapping aspect.

when the camera moves further away from the terrain, whole chunks of it just shrink, so what looks like a hill, gets flatter as you move away. i would really like the structure to remain intact no matter how far away i am.
pfo
Posts: 370
Joined: Mon Aug 29, 2005 10:54 pm
Location: http://web.utk.edu/~pfox1

Post by pfo »

You need to mess with your scale on the terrain node. If you set it really big, you won't even notice the LOD morphing.
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