In my game, when the player presses 'Y', I create an edit box, in which the type there message.
However, the Y is picked up by the edit box, so each message automatically starts with a 'Y' at the beginning. Is there a way to cancel this 'Y' press?
Cancel Text Input?
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- Posts: 31
- Joined: Mon Sep 05, 2005 4:47 pm
- Contact:
Try this:
Code: Select all
if ((event.EventType == EET_KEY_INPUT_EVENT &&
event.KeyInput.Key == KEY_KEY_Y &&
event.KeyInput.PressedDown == false)
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- Posts: 31
- Joined: Mon Sep 05, 2005 4:47 pm
- Contact:
Ah, yes.
Well then
I'm using IrrlichtNX, so it took some converting, but thank you!
Well then
I'm using IrrlichtNX, so it took some converting, but thank you!
GMan
Black Ninja Games
Black Ninja Games