irrlicht outdoor scenes

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
Gav
Posts: 23
Joined: Fri Jul 16, 2004 12:28 pm

irrlicht outdoor scenes

Post by Gav »

Hey I came on here a while ago (i think around the time of irrlicht 0.6) and was told it wasnt really the best with doing outdoor / large open spaces

Has anything changed since then? Would it be suitable for such tasks now?

(specifically I'm looking at doing an RPG (not of the MMO variety!) that would involve large outdoor areas)

thanks.
Gav
Posts: 23
Joined: Fri Jul 16, 2004 12:28 pm

Post by Gav »

..bump? :(
Jan_
Posts: 16
Joined: Wed Sep 28, 2005 11:39 am
Location: Germany, Chemnitz, Bgst.

Post by Jan_ »

irrlciht, is easy to use, and fast.

the culling for outdoor is easy, i think Irrlicht is good for outdoor scenes, if it is the Best, i don't know.
I think, every programmer say:"my engine the best".
Gav
Posts: 23
Joined: Fri Jul 16, 2004 12:28 pm

Post by Gav »

thanks, I already knew irrlicht was easy to use :lol:

it would appear theyve made quite a bit of progress since irrlicht 0.6 :D

Let the earlicking begin! :roll: :P
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

terrain scene node

Post by buhatkj »

well for example, I know the terrain scene node has seen significat improvements.
it has auto-LOD, and is quite fast.

also, we have lots of new materials, and detail mapping, both good for terrain.

does that help?
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Post Reply