Linux et Irrlicht = OK

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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GuyTina
Posts: 108
Joined: Fri Nov 12, 2004 11:09 am
Location: FRANCE

Linux et Irrlicht = OK

Post by GuyTina »

Bonjour tout le Monde.

Je suis sous Aurox 11 et Irrlicht 0.12.0 fonctionne tres bien...

J'obtiens plus de FPS qu'avec Windows XP...


Il faut recompiler la partie source/Irrlicht mais avant il faut modifier le fichier

IrrCompileConfig.h qui se trouve dans "include"

Il suffit de mettre un commentaire devant :#define _IRR_LINUX_OPENGL_USE_EXTENSION.

Il suffit de lire uniquement le "source.txt" qui est dans la partie linux...

Cordialement.

:D :D
Guest

Post by Guest »

ENGLISH
Guest

Post by Guest »

Merci de laisser nous partager. Aurox est maintenant comme Mandrake etait avant. Le truc polonais est vraiment sympa. Beaucoup plus sympa que le mec qui a essayer de donner des ordres.

@Gfxstyler! You know what?

__I__
[SOM]Roberto.

Re: Linux et Irrlicht = OK

Post by [SOM]Roberto. »

Irrlicht engine runnig under Linux perfectly. I use Knoppix live cd system... :)
I don't understand question. :)

[SOM]Roberto
Guest

Post by Guest »

no one can help you if you write french
[SOM]Roberto.

Post by [SOM]Roberto. »

GFXstyLER wrote:no one can help you if you write french
:lol: :lol: :lol: :lol: :lol:

[SOM]Roberto
[SOM]Roberto.

Re: Linux et Irrlicht = OK

Post by [SOM]Roberto. »

U must using uf7 code table with develop program..

éáéőőáéáé :)

[SOM]Roberto
[SOM]Roberto.

Re: Linux et Irrlicht = OK

Post by [SOM]Roberto. »

[SOM]Roberto. wrote:U must using uf7 code table with develop program..

éáéőőáéáé :)

oops wrong place.. :D :D

[SOM]Roberto
hybrid

Post by hybrid »

Question is why you have to mention that Irrlicht is working with a somewhat unknown Linux distro while lots of threads already provide even apps based on Irrlicht for Linux?! The good thing with Linux is that there is some portability between Linux :lol:
Now, let's see what you're telling there: You want to disable most of the advanced features of Irrlicht because you did not read the bug fix threads? No, come on. Just allow Linux to use all features of Irrlicht and change additional include paths to the correct OpenGL includes. What's the problem if you leave the mentioned line in? I guess it complains about VertexARB?! There are lots of people out there to help, but it might taks some time to decipher your texts :wink:
Guest

Post by Guest »

I guess it complains about VertexARB?

ROFL LMAO :lol: :lol: :lol: :lol: :lol:
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