Hi at all......i'm looking some info about the implementation of the T&L, and so on...... i'm a little bit confused about it because i'm new of the GPU programming and i'm still trying to understand how to implement the T&L. I studied the architecture of the old style engine, but now with the GPU technology many things are so different.
The irrlicth engine supports the T&L? and where i could find the implementation in the code of the engine?
......or which documentation advised to me in order to begin to study these things?
thanks a lot