Here is a picture of a md2 mesh that has some wierd black lines going thru it. It is fine in the Irrlicht mesh viewer. Its from the md2 export of milkshape. If exported as .x from blender, its the same problem If I don't load the texture, I get a white box with black bands on it.
Its an animated mesh scene node,
It happens in OPEN_GL and DIRECTX 8 and 9
Any body seen this before?
Any body know what to do about it?
I'm wondering if I haven't overflowed something and stomped on a buffer somewhere.
TIA
![Image](http://webpages.charter.net/hentond/images/fscreen.jpg)