LOD?
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- Posts: 3
- Joined: Tue Oct 25, 2005 2:56 pm
LOD?
What do we have for a LOD system in Irrlicht?
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- Posts: 3
- Joined: Tue Oct 25, 2005 2:56 pm
if you are talking about the thing i am thinking...
try makin 3 different versions of your models (or more),
code something that will get the distance between your camera and the model-node
decide with the distance wich of the 3 models is displayed.
should be easy to do withour modifiing sources.
-primitive,simple,very basic but not too bad at all.
something more advanced would require dynamic poly-reducement or stuff like that.
hope i could help.
if you talked about something else..
.. sry^^
try makin 3 different versions of your models (or more),
code something that will get the distance between your camera and the model-node
decide with the distance wich of the 3 models is displayed.
should be easy to do withour modifiing sources.
-primitive,simple,very basic but not too bad at all.
something more advanced would require dynamic poly-reducement or stuff like that.
hope i could help.
if you talked about something else..
.. sry^^
athlon2400xp+,geforce4200ti, 0.2Tb hd+64mb extern, 512mb ram, linux FC5 2.6.16-1.2096, 100%gates-free system
you could do it even better and use string functions.
so if you load "model.x" then use string-functions to add _01 automatically, example:
loadModel("model.x");
then the function should add "model_01.x" "model_02.x" "model_03.x" so that you do not have to code that stuff everytime yourself.
i cannot explain so good right now because i dont have much time, but i hope you could understand what i was trying to say
so if you load "model.x" then use string-functions to add _01 automatically, example:
loadModel("model.x");
then the function should add "model_01.x" "model_02.x" "model_03.x" so that you do not have to code that stuff everytime yourself.
i cannot explain so good right now because i dont have much time, but i hope you could understand what i was trying to say