Mesh (.ms3d or .obj) loaded without textures
OK, it seems I've solved the problem. Now I create mesh in Milkshape and keep all textures in same folder with the model. Then I translate model into .3ds (MAX) format. And Irrlicht opens it with textures! There is one bug in Milkshape (?) - it swaps Y and Z axis, so I just rotate whole world 90deg.
I also tried new collision detection features - it's amazingly good. Thanks, Niko!
It'll be greater if multitexturing could be added, hope I'll find it in new releses.
Long life, Irrlich!
I also tried new collision detection features - it's amazingly good. Thanks, Niko!
It'll be greater if multitexturing could be added, hope I'll find it in new releses.
Long life, Irrlich!
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- Posts: 81
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Milkshape itself exports to 3DS.Cleves wrote:can you plz give me the exporter name that exportes from ms3d to 3ds?
Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
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- Posts: 81
- Joined: Fri Aug 22, 2003 12:06 pm
- Location: Germany
- Contact:
Have a look at CAnimatedMeshMS3D.cpp
Cheers.
Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de