Someone got "Libode.a" ?
Or some solution?
ODE Physics with Dev-C++ ? Libode.a ?
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- Posts: 13
- Joined: Wed Sep 28, 2005 5:15 pm
- Location: sweden
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- Posts: 13
- Joined: Wed Sep 28, 2005 5:15 pm
- Location: sweden
I found Libode.a in the cygwin binary release. But then it is complaining over the "getreen" (as it seem to do when you use a lib for cygwin in dev-c++ (and with no cygwin installed)) But I dont want all players of my game to instal cygwin...
And I cannot use the ode.lib hmm... Or maybe i have to copy all the functions from ODE into Dev-C++ ... Maybe i even can make so ODE is not allocating more memory for the geometry of the objects, and instead just use the same geometry as DirectX/OpenGL uses for drawing the objects on the screen.
(If i do that i will post it somewhere... Because it seem that Dev-C++ cannot use the current ODE)
And I cannot use the ode.lib hmm... Or maybe i have to copy all the functions from ODE into Dev-C++ ... Maybe i even can make so ODE is not allocating more memory for the geometry of the objects, and instead just use the same geometry as DirectX/OpenGL uses for drawing the objects on the screen.
(If i do that i will post it somewhere... Because it seem that Dev-C++ cannot use the current ODE)