.Net Networking API

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.Net Networking API

Post by Guest »

hi,

im currently working on a .Net Network engine for multiplayer games. Now i will ask if someone has ideas for features which should be implemented.
By now you can start a client or a server. Both can send an receive string, doubles and byte[], also ping other computers. Server can handle x clients (amount of clients can be set on start).

Andi
Guest

Post by Guest »

Client side prediction, extrapolation, interpolation, RMI, automatic copying of objects to clients, reliable UDP, zoning etc...
coolsummer
Posts: 24
Joined: Fri Nov 04, 2005 1:44 pm
Location: Grafenwoehr, Germany

Post by coolsummer »

hi,

thanks for your reply. I will see which of your suggestions i will implement. I still got a few other features for the first version.

Andi
Kikketer
Posts: 9
Joined: Fri Nov 11, 2005 3:41 pm
Location: Wisconsin
Contact:

Post by Kikketer »

Hope this goes well, I'm very interested in what you come up with.
- Give a weed an inch, it'll take a yard -
coolsummer
Posts: 24
Joined: Fri Nov 04, 2005 1:44 pm
Location: Grafenwoehr, Germany

Post by coolsummer »

Kikketer wrote:Hope this goes well
Me too :D

First version could take a while. I get very busy because of upcoming exams and a lot of overtimes at company

I made a little homepage which shows the current status of the project.
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