I was thinking about making my own 3d engine, so I searched the web abit and came across Irrlicht, I compiled and tested, works fine, actualy an excellent engine
My question was, with a project such as Irrlicht, where do you start? I've tried created a simple, small engine but I always have to do this before I can get that and to get that I have to do this over here, etc.. Hehe.
I've just don't know where to start, I think if I could get the base stuff down I could make a decent engine, but again, I just don't know where to start.
Write a program which displays 3d graphics and think about how you could sperate the code. The one which displays the graphics should be in the engine, the other one remains in your program. This is the way a 3d engine naturally grows.