How about multiple Scene Managers?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

How about multiple Scene Managers?

Post by Quall »

Is this planned at all for future releases? I think it would be a nice feature of the engine, swapping scenes would make nicer transitions between game states (or 3d scenes I guess).

Im curious how people are managing game states, by hard coding nodes being visable or not through the event receiver?
hybrid

Post by hybrid »

Available since 0.12
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

Really? Is there some tutorial on it. I just searched the wiki but came up blank, and the device only has a getSceneManager method, no set :(.. I am tryng to swap my scenes.

Nevermind, I was a moron and didn't even think to check the change log.
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