You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
DarkWhoppy
Posts: 386 Joined: Thu Sep 25, 2003 12:43 pm
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by DarkWhoppy » Fri Jan 16, 2004 1:27 am
Here's an image. . . instead of me typing out the stuff
qwe
Posts: 112 Joined: Sun Dec 28, 2003 12:54 am
Location: Oregon, USA
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by qwe » Fri Jan 16, 2004 3:31 am
I would just take the easy way out and convert them all to .tga with irfanview or some other such batch converter
rt
Posts: 150 Joined: Sun Nov 30, 2003 6:54 am
Location: canada
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by rt » Fri Jan 16, 2004 7:34 pm
qwe wrote: I would just take the easy way out and convert them all to .tga with irfanview or some other such batch converter
never! use .png!
deps
Posts: 115 Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden
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by deps » Fri Jan 16, 2004 11:07 pm
png runs circles around jpg and kicks it's arse. Then it calls it silly names. And steal it's lunchmoney.
More seriously. png got alpha and lossless compression.
And it is an open format.
that i like
qwe
Posts: 112 Joined: Sun Dec 28, 2003 12:54 am
Location: Oregon, USA
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by qwe » Sat Jan 17, 2004 3:15 am
i would use png but irrlicht doesn't support it(yet). and for the record, deps, it not only has alpha, it has 8-bit alpha. meaning it can have varying levels of transparency(unlike gif, in which you just define a color as transparent and everything else is opaque).
tstuefe
Posts: 40 Joined: Wed Jan 07, 2004 12:53 pm
Location: Heidelberg, Germany
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by tstuefe » Sat Jan 17, 2004 6:58 am
go with tga. supports 8bit alpha and, in contrast to png, works with irrlicht.
qwe
Posts: 112 Joined: Sun Dec 28, 2003 12:54 am
Location: Oregon, USA
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by qwe » Sat Jan 17, 2004 5:14 pm
yeah, tga is the second best to png in regards to quality.