Boids Scene Animator

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powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Boids Scene Animator

Post by powerpop »

this is my next animator in production - i made one a while ago for flatland so i can just port it over - it takes a collection of nodes and makes they fly or swim in a flocking pattern - after i get it working i want to make it so you can limit the axis - that way you could also have flocking ground characters who cannot move in the y direction

does anyone know of a fish or bird animated model i can borrow? i did a search on all the sites i know and only found one (on squid but it costs $50) - it would be fun to make an aquarium!
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

As long as you don't sell the models, this place has a ton of fish, plants and a few insects in 3DS that are free for usage.

http://www.toucan.co.jp/indexE.html
Crud, how do I do this again?
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

that's great! too bad the animations dont come with the 3ds model - you have to buy those on turbosquid :( - but i can use the fish model as is and maybe give a go at animating it in milkshape
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

Doing a search on "boids mesh" on google had some interesting results. One guy did his birds in 4 Microsoft .X meshes.

1 For the head, 1 for left wing, 1 for right wing, 1 for body. He then coded in all the animations for the bird and just bound all the pieces together using parent/child relations.
Crud, how do I do this again?
Jeremy
Posts: 2
Joined: Wed Mar 31, 2004 2:36 am

RE

Post by Jeremy »

Here is a simple animated fish if you want to use it

http://www.disecta.net/downloads/fish.ms3d
qwe
Posts: 112
Joined: Sun Dec 28, 2003 12:54 am
Location: Oregon, USA

Post by qwe »

hey powerpop, when you finish that could you email it to me? (the flocking algorithm, not the model) I'm doing something similar and am interested in how other people do it. :)
master_zion
Posts: 15
Joined: Wed Jan 09, 2008 3:43 pm
Location: Brazil
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xboids x irrlicht

Post by master_zion »

im tryn to coverting the source "XBOIDS" to use irrlicht...
someone want help?

here the source:
http://www.supernovagames.com.br/irrlicht/irrboids.zip
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