developer.nvidia.com

Discussion about everything. New games, 3d math, development tips...
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boboS
Posts: 188
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developer.nvidia.com

Post by boboS »

Its ok to download documentation from nvidia developers site and nvidia SDK to learn new suff? Not that is bad but I dont want an inclination to nvidia GPU's or learn stuff that I'll never used in an normal game engine. And whats nvidia sdk? A kind of 3d engine that use DirectX?
Thx
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Spintz
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Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

http://developer.nvidia.com/object/sdk_home.html
The NVIDIA SDK includes hundreds of code samples, effects, and helpful libraries to help you take advantage of the latest in GPU technology.
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MrPotatoes
Posts: 38
Joined: Mon Nov 07, 2005 5:55 am

Post by MrPotatoes »

ok. i was gonna post this before the other guy did lol but yea. it's there for YOU

it's like the MSDN. they WANT you to take advantage of it in order to get more games out there ya know?
boboS
Posts: 188
Joined: Tue Oct 18, 2005 6:36 pm
Location: Romania

Post by boboS »

o my god!
Almost every sample needs at least Pixel Shader 1.1
I own GeForce4 MX - no pixel shader :(
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ll stand by and watch you drown
boboS
Posts: 188
Joined: Tue Oct 18, 2005 6:36 pm
Location: Romania

Post by boboS »

Anyone know a list of GPU's features where I can find every videocard PixelShader version ?
Thx
As your ship is going down
ll stand by and watch you drown
dracflamloc
Posts: 142
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Post by dracflamloc »

I seem to remember a program called 3dAnalyze that wouyld let you emulate pixel shaders via software
boboS
Posts: 188
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Location: Romania

Post by boboS »

That program will rather skip Pixel Shader programs or display them incorrectly! :wink:
At least didnt worked for me!
Thx anyway!
As your ship is going down
ll stand by and watch you drown
MrPotatoes
Posts: 38
Joined: Mon Nov 07, 2005 5:55 am

Post by MrPotatoes »

if you are only trying to do a pixel shader then yea you are screwed until you get a better card.

if you aren't just trying to make a pixel shader then skip that crap and keep going.

although you can, if you want that is, make the shader do it thru the CPU only instead of the card. i was supposed to do this in class but guess what? no help so i never got that lab done. also it was a vertex shader but still. it wasn't easy lmao
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