example 2.Quake3Map .. without splitscreen have on start of this map 234fps .. with splitscreen 150fps .. gives a better way?
ok, my problem .. i want use a "radar-camera" which static camera to look at from above
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.. user move an radar too .. user turn left or right and radar too. but it not correctly work
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the radar follow the player but not display only form top (->picture1) and
have clipping errors ..
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declare 2 cameras:
scene::ICameraSceneNode* camera[2] = {0,0};
define cameras:
//User-controlled
camera[1] = smgr->addCameraSceneNodeFPS();
//radar
camera[0] = smgr->addCameraSceneNode(
camera[1],
vector3df(0,50,0),
vector3df(0,0,0));
display 2 cameras:
driver->beginScene(true, true, video::SColor(0,100,100,100));
//Activate camera1
smgr->setActiveCamera(camera[0]);
//Set viewpoint to the second quarter (right top)
driver->setViewPort(rect<s32>(30,30,150,150));
//Draw scene
smgr->drawAll();
driver->setViewPort(rect<s32>(0,0,ResX,ResY));
//Activate camera2
smgr->setActiveCamera(camera[1]);
//Draw scene
smgr->drawAll();
driver->endScene();
additional: can i make a round radar camera? momentary it's a rectangle...