I have a question that's not completly related to Irrlicht, like the header says
![Wink ;)](./images/smilies/icon_wink.gif)
We have a slight problem with our collision detection for our 2D game (dropdown view).
At the moment we store our levels in an array-like field, and check if there's a number 1 in it, then the player can't pass it.
This works fine with just walls, but now we're stuck at collision with other NPC objects (static, not to speak of moving at the moment).
My thought is to define a rectangle box around the player and around an NPC for example, but how do I implement a collision detection between those?