Textures?

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NoisyPerlin
Posts: 11
Joined: Sat Sep 03, 2005 2:52 pm

Textures?

Post by NoisyPerlin »

I was wondering, when you guys make textures for your meshes, about how large are the textures? 128x128? 256x256? Do you use just one per mesh, or several? I'm just curious what people use, and their opinions on the balance between performance and visual quality.
Conquistador
Posts: 340
Joined: Wed Sep 28, 2005 4:38 pm
Location: Canada, Eh!

re:

Post by Conquistador »

Personally, textures for meshes I use are 512 * 512, detail maps may be smaller. If you want a high-quality looking textures, you can go with higher resolutions, but it will affect the speed of the program. I like the moderatley sized textures because they give a nice balance between quality, and speed, and the filesizes are quite moderate, among other things.
Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

i make my textures huge, and then resize to whatever size is appropriate for what im doing with it... its better to start too big than too small :)
if you're looking for me, start looking on irc, i'm probably there.
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

My textures run about 256x256, 512x512, and 1024x1024. But of course you need to use what your hardware can handle as well as other peoples hardware. 512x512 seems to be a good size.
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