Textures?
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- Posts: 11
- Joined: Sat Sep 03, 2005 2:52 pm
Textures?
I was wondering, when you guys make textures for your meshes, about how large are the textures? 128x128? 256x256? Do you use just one per mesh, or several? I'm just curious what people use, and their opinions on the balance between performance and visual quality.
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- Posts: 340
- Joined: Wed Sep 28, 2005 4:38 pm
- Location: Canada, Eh!
re:
Personally, textures for meshes I use are 512 * 512, detail maps may be smaller. If you want a high-quality looking textures, you can go with higher resolutions, but it will affect the speed of the program. I like the moderatley sized textures because they give a nice balance between quality, and speed, and the filesizes are quite moderate, among other things.
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
My textures run about 256x256, 512x512, and 1024x1024. But of course you need to use what your hardware can handle as well as other peoples hardware. 512x512 seems to be a good size.
Irrlicht Moderator || Game Designer
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