Magic Library - True Type windows font
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
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@NoM$please
why you are so angry,what is your problem my friend?
i have not never excluded any one from using my work,almost all my work was open sources,see the wiki site,as i have mentioned before i will make lib for DevCpp users ,but i am looking for a free bug library that is all.
i do not thinking in gainning any many from my work.
quote:
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Well, before i use this bloated compiler i simply ignore your "sweets".
This is so uncool.
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this is your own opinion,it is all up to you,and this will not stop me from
continue my work.
why you are so angry,what is your problem my friend?
i have not never excluded any one from using my work,almost all my work was open sources,see the wiki site,as i have mentioned before i will make lib for DevCpp users ,but i am looking for a free bug library that is all.
i do not thinking in gainning any many from my work.
quote:
-----------------------------------------------------------------------
Well, before i use this bloated compiler i simply ignore your "sweets".
This is so uncool.
-----------------------------------------------------------------------
this is your own opinion,it is all up to you,and this will not stop me from
continue my work.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
Uchlun, kaifa halook?
I know you are a good guy Emil. Shoukrun for all your work. The only thing i don't understand is, why you are contributing to push people towards M$ products. Usually people get paid for that dirty work. Please think of it, it was not my intention to offend you or rising your blood pressure.
Cheers
I know you are a good guy Emil. Shoukrun for all your work. The only thing i don't understand is, why you are contributing to push people towards M$ products. Usually people get paid for that dirty work. Please think of it, it was not my intention to offend you or rising your blood pressure.
Cheers
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
Hi All
Magic Library ver 0.3 is released.
now Dev-C++'s users can compile and modify the examples of Magic Library.
i have added more demos and effects,check it out.
download it from the same site
please if you found any bug ,let me know.
Magic Library ver 0.3 is released.
now Dev-C++'s users can compile and modify the examples of Magic Library.
i have added more demos and effects,check it out.
download it from the same site
please if you found any bug ,let me know.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
Hi ALL
i have created a site for Magic Library , here is the link
http://www.freewebs.com/bcxgl/index.htm
ih has many Screen shots of the demos,so do not forget to see
them befor you try this Library
have fun
i have created a site for Magic Library , here is the link
http://www.freewebs.com/bcxgl/index.htm
ih has many Screen shots of the demos,so do not forget to see
them befor you try this Library
have fun
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
Ask nicer next time, you'll get the same result and won't start flame wars about MS or whatever. I use Visual Studio as my primary compiler. I do all my work with it on IrrSpintz, and as a courtesy I add project files and binaries for DevC++ and Linux( when I can get a hold of a machine at work with it ). This is open source. The beauty of it is, if someone creates something, and it doesn't work for you, you can make it work for yourself!Anonymous wrote:Downloading now. And it works with DevCpp. Woaaah, cool. Thanks a lot. That was really, really fast. Wow, i am impressed.
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
Hi everybody
i have discovered bug that drives me crazy,spent 2 days to find out it.
when using "video::EMT_DETAIL_MAP" with TerrainSceneNode some functions of magic library did not work as expected.
finally i found that, in OnSetMaterial function of COpenGLMaterialRenderer_DETAIL_MAP class of Engine , when replace the next line
with this line
it wroks well, very strange !!!!!!!!!!!!!!!!!!
and in the same time this change does not affect the render pic of
TerrainSceneNode , again it's so strange isn't it ?????!!!!!!!!!!
any help please
thanks
i have discovered bug that drives me crazy,spent 2 days to find out it.
when using "video::EMT_DETAIL_MAP" with TerrainSceneNode some functions of magic library did not work as expected.
finally i found that, in OnSetMaterial function of COpenGLMaterialRenderer_DETAIL_MAP class of Engine , when replace the next line
Code: Select all
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE);
Code: Select all
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
and in the same time this change does not affect the render pic of
TerrainSceneNode , again it's so strange isn't it ?????!!!!!!!!!!
any help please
thanks
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
anyone who likes tweety has got to be someone special.
You have one mean since of humor.
This library looks great. I'll give some things a try once I finish the parts I'm working on now.
Thanks Emil.
You have one mean since of humor.
This library looks great. I'll give some things a try once I finish the parts I'm working on now.
Thanks Emil.
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
@MikeR
thanks for your nice words.
@Spintz
yes,that is true , the EMT_DETAIL_MAP Material type class has no OnUnsetMaterial function
to reset default values.
so what do you think, is it a bug in Irrlicht itself or what,especially i really do not want
to make any changes in Irrlicht DLL&uploaded with Magic Library.
buy the way i have tried to reset it beffor Magic_Library's part of code,
by useing glTexEnvi function ,but it fails.
i will try your engine version,and let you know how it works.
thanks for your help.
thanks for your nice words.
@Spintz
yes,that is true , the EMT_DETAIL_MAP Material type class has no OnUnsetMaterial function
to reset default values.
so what do you think, is it a bug in Irrlicht itself or what,especially i really do not want
to make any changes in Irrlicht DLL&uploaded with Magic Library.
buy the way i have tried to reset it beffor Magic_Library's part of code,
by useing glTexEnvi function ,but it fails.
i will try your engine version,and let you know how it works.
thanks for your help.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
Hi all
it takes so long time to find out this bug,and finally i found it & solved.
the solution is to reset the renderStates to it's default values by the next
2 Lines
befor using Magic code in your programe,next release i will put it in
ViewOrtho function ,so it will automatically reset it.
any way thanks for any help from you guys.
it takes so long time to find out this bug,and finally i found it & solved.
the solution is to reset the renderStates to it's default values by the next
2 Lines
Code: Select all
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);
ViewOrtho function ,so it will automatically reset it.
any way thanks for any help from you guys.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
- Contact:
i do not think that , i am still downloding Irrlicht 0.14 now.
my be tomorrow i will release a new one for 0.14
my be tomorrow i will release a new one for 0.14
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/