you need someone to write a loader for Irrlicht to support obsp. Or try to write one yourself, share it with the community and let Niko know so that it can be integrated in future releases.
I wonder why no one has written one yet? (besides Murphy's)
UnrealEd
Last edited by afecelis on Tue Nov 22, 2005 4:42 pm, edited 1 time in total.
a small question on this openBSP
Lazarus.. ?!? Have -no- idea ..the same could be said for "Baker scripts" (but i surpose a vivid search could inlight that topic ;)
..Anyhow
Often verious terms and buzzwords are being sprayed geneously out in these threads. It would make life very mutch simpler if some url's were added to the specialist-termonolygy.
*sigh*
Delphi ..Borland pascal Delphi?! ..surely not....?If you're using Delphi then while installing select 'GLScene with OpenBSP for Delphi'. If you're using Lazarus select 'GLScene with OpenBSP for Lazarus'
Lazarus.. ?!? Have -no- idea ..the same could be said for "Baker scripts" (but i surpose a vivid search could inlight that topic ;)
..Anyhow
Often verious terms and buzzwords are being sprayed geneously out in these threads. It would make life very mutch simpler if some url's were added to the specialist-termonolygy.
*sigh*
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |