UnrealEd

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
afecelis
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Post by afecelis »

you need someone to write a loader for Irrlicht to support obsp. Or try to write one yourself, share it with the community and let Niko know so that it can be integrated in future releases.

I wonder why no one has written one yet? :shock: (besides Murphy's)
Last edited by afecelis on Tue Nov 22, 2005 4:42 pm, edited 1 time in total.
hybrid

Post by hybrid »

Probably due to lack of documentation. I just found examples and delphi programs from which you could get the whole picture for obsp. But it might be easily possible to tweak the bsp loader to skip unknown elements and thus at least partially read obsp?!
bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Post by bearSoft »

a small question on this openBSP
If you're using Delphi then while installing select 'GLScene with OpenBSP for Delphi'. If you're using Lazarus select 'GLScene with OpenBSP for Lazarus'
Delphi ..Borland pascal Delphi?! ..surely not....?
Lazarus.. ?!? Have -no- idea ..the same could be said for "Baker scripts" (but i surpose a vivid search could inlight that topic ;)
..Anyhow
Often verious terms and buzzwords are being sprayed geneously out in these threads. It would make life very mutch simpler if some url's were added to the specialist-termonolygy.
*sigh*
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
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