3D Pacman **Alpha 0.4 Release to Public**

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Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

3D Pacman **Alpha 0.4 Release to Public**

Post by Twinsen »

**UPDATE 6th January 2006**

3D Pacman Alpha 0.4 release to public.

The game is far from finished, but it is playable and winnable, so I decided to release the alpha version.
The game is accessable under the games menu on my site.
I also invite you to join up in my forums and discuss my future projects and offer feedback on current projects and ideas.

**OK, i am 60% through putting in the advanced AI.**

http://www.s-fonline.com/webhosting/twinsen

The downlod is 11mb, and I Know some of you are on dialup, so when I finish the AI, i wll have a patch that you can download and you just have 2 copy the modified files over the old 1's.


Thankz to stonefish entertainment for hosting all files on my site and making this possible.
Last edited by Twinsen on Sat Jan 07, 2006 4:05 am, edited 3 times in total.
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
Contact:

Post by Other »

3D pacman sounds great. I would like to try your pacman.

Do you want to use http://irrlicht.sf.net/ ? Did I understand you right? (cause of my english ;-)) I don't know for sure, but I guess Irlicht's host belongs to sourceforge.

Why don't you use sourceforge too? And there was a post of niko in news section about a host for irrlicht games.

Take a look at this: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=9029

I think about to provide also host, but just for people using MyWorld-Engine for their projects.

PS: ;-)
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
Guest

Post by Guest »

I think he is talking about the offer of hosting posted on the front page from ANOTHER company to irrlicht developers. (check front page for details)
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
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Post by Other »

Anonymous wrote:I think he is talking about the offer of hosting posted on the front page from ANOTHER company to irrlicht developers. (check front page for details)
Stonefish? Ok, it's here: http://s-fonline.com/forum/viewtopic.php?p=1252
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

thankz very much for all your replys, yeah stonfish was the host i was thinking about and have just registered on thier forums and left a post explaining why i would like tto have a site.

P.s pacman commn along very well, pulled an all nighter on it lastnight and really made some progress.

just left a post in thier forums and am eagerly awaiting a responce
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
Maize
Posts: 163
Joined: Sat Oct 29, 2005 12:12 am
Location: In a cave...
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Post by Maize »

Twinsen wrote:...pulled an all nighter on it lastnight and really made some progress.
Nice one man.....its the best way to get stuff done. You should post some screenshots or videos or something. Keep making this and I would most likely pay for a complete version.
Conquistador
Posts: 340
Joined: Wed Sep 28, 2005 4:38 pm
Location: Canada, Eh!

Post by Conquistador »

...pulled an all nighter on it lastnight and really made some progress.
Hehe, last time I pulled an programming all-nighter I had to erase 90% of the stuff I did because after 2:00 AM I had no clue what I was doing :?

It sounds like a sweet program, some screenshots or a demo would be pretty sweet too. :D
Guest

Post by Guest »

Hello Twinsen,

I am also working on my school project ... I am working on neural networks + genetic algorithm for AI.

I decided to start with pacman but then i switched to another type of game/simulation ...

Can you please share your AI implementation ?
While working on pacman, i couldnt decide how to use/declare inputs and outputs because there are lots to be considered :) position of player, position of other ghosts and possible directions to the player ...
independentCreations
Posts: 24
Joined: Fri Oct 28, 2005 10:05 am
Location: Gold Coast, QLD, Australia

Post by independentCreations »

Dont believe him its pretty poop. :D

Nah we mates so i can say that. Pretty good, we doin uni together and are makin a name for ourselves via irrlicht. Give pacman a go, looks good. I am also doin pacman. So well see whos greater. You'll pay for this captain planet!!!

lol private joke there

Here's My Version - Pacula

Image
Last edited by independentCreations on Fri Nov 25, 2005 1:48 pm, edited 2 times in total.
"do it, do it now"
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

LOL. I dont no who that person is :P
but yeah this is for a Uni assignment, the uni provides a "poor" engine to use for our projects and its current state only allows 2D so me and my friend above found this awsome engine, and we really like how its structurd and works, so we are going 2 use this engine for the duration of our assignments.

umm, yeah i decided 2 make a few screens:

Here is the main menu, all is working and credits and help bring yo to other windows.
Image

Here is a near complete finished level where i have wheather effects, the theme of this is snow and the falling snow particles really make a difference.
Image

here is the forest themed level:
Image

LOL. this game over screen i am very happy with, i love the way pacman is lookn down in a sad way.
Image

I have a few other levels at the moment aswell and each level has a different elemental theme.
I have also modeled the fruit, and the powerpellets and i have also got a powerup which makes pacman move faster.
I have yet to model the ghosts but have the basic framework set up to include them in the game.
The AI that I intend to use is called Dijkstra’s Algorithm and so far i understand how it works but am yet 2 implement it, but to answer the Guest who posted earlier i intend to use nodes, like place them at the points and basically each node to node distance has a distance specified and the AI will find the shortest path to you.

I have just finished prefecting the live state of the game, you start off with three lives and will be able to gain powerups along the way to replenish then, if u die at all.
and if the player does die they are sent to the game over screen, and if the player wins the game they are sent to the game Win screen then the credits.

P.S i have just implemented a particle factory into the engine which really roks i must say, and will make a post in the How- to, tutorial forum in a few days to show people how its done.
Also all models are animated X meshes, except the map and skybox so it really looks well, in a future version i plan to have animals relevant to the theme of the level fly or wonder around outside the map around the skybox.

anyways, hope u enjoy the screens and i am looking forward to releasing the game very soon.

Will post more updates very soon.
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

update: added a fireLevel:
Image

update: edited forest level and set proper atmosphere:
Image

Started work on laying the levels with powernodes and AI
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
RingLeader

Post by RingLeader »

well, the game looks awesome... but the loging screen might need some photoshopping done with the images:D
Maize
Posts: 163
Joined: Sat Oct 29, 2005 12:12 am
Location: In a cave...
Contact:

Post by Maize »

That looks good. I dont like the halo font and also some graphics look grainy. I would still buy it.
Guest

Post by Guest »

The game looks awsom, I have been waiting for some1 to make a 3D version of pacman with good graphics, there hasnt been one made in like 5 years and i would really like to play it again with better graphics.
LOL, i to rekon the main menu needs some work, in that the buttons are a bit out of context with the pacman theme, same as the halo font, done get me wrong youve done a really nice job in photoshop with it.
I hop you get the free web hosting and i am really looking forward to playing it.
I was just wondering how many levels you are intending to include in the final product? as there isnt many elemental elements to base your levels off.
Althoug from lookn at the screens i must say that ingame it looks awsome and really hope that you finish it soon.
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

Hello all, and thankz for all ur replys.
Firstly to answer Maize, the granny effect is intended on those levels, as i wanted to acehive a beleivable ebviroment, i am plan to make quite a few levels although that will happen only after i make the game, and to answer the guest, yes about the number of elements, i intend to place other levels in with a certain them to them, whether it be a certain type of animal, a city enviroment or anyother enviroment that can make a unique level different from the previous ones, in later releases i intend to make maps that arnt flat as in there are stairs that the player can climb and maybe even some mission objectives, but this is still all under plan and right now the main focus is to include the advanced AI into the game.
All Images were done in photoshop and i intend to remake them and make the text more unique and the main menu text buttons i didnt make, but everything will get an overhaul once there is a complete version released.

Once again thankz 4 all ur responces, and feel free to offer any comments whether negative or positive so i can rectify or polish any aspects.

bye for now
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
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