This doesn't has to do anything with Irrlicht.
This is all about Win SDK and GDI, so if anyone has an idea help!
I'm doing double buffering with Windows. And everything works fine, i copy one DC to another. Everything is rendered except child windows.
I declare the Child Window before the main loop wirh CreateWindowEx(); But when i run & compile my child window flickers and dissapears. I think it's cause of the double buffering. I don't know what to do.
I gues i need to do something with WM_PAINT in Callback, But what and how.
I need to make that child window constantly visible!
Win Dev
I've never understood windows programming. You could check out the microsoft developers central. there is lots of stuff there, and people who know windows inside and out.
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram