3D Pacman **Alpha 0.4 Release to Public**

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independentCreations
Posts: 24
Joined: Fri Oct 28, 2005 10:05 am
Location: Gold Coast, QLD, Australia

Post by independentCreations »

Edited And Cleared My Screen Is Back A Page
"do it, do it now"
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

Hey every1, ive really been spendn alot of time on this project and makn some good progress.

Today i created the AI class and improved the preformance of the game by optimizing code, i have also layed pellets throughout the level and created 2 power ups, more health and more speed, "more 2 be added"
I have also made it so theres a slight particle affect commn from each pellet, Right now i am modeling the fruit aswell that he has to collect.

heres a screen of my progress so far:
Image

l8tr 4 now
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

Update:
Rewrote part of code for better preformance, gettn 200 more fps now so it was worth it.
Created Enemy Class with support for AI implementation.
Modled the ghosts.
Soo all thats left now is collision detection on the pellets and the AI, so a release is not far away at all.
Modeled all Fruit:
Water Mellons.
Apples.
Oranges.
All modles for game are complete.

P.S just bout 2 go 2 bed so i'll post some more screens tomorow.
bye for now.
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

Just bumping thread back to top of forums as a downloadable version is now avalible
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
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