Is there any opportunity to use simple projected shadows?

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burivuh
Posts: 30
Joined: Tue Nov 22, 2005 1:22 pm

Is there any opportunity to use simple projected shadows?

Post by burivuh »

Instead of volume shadows?
Or any extensions to irrlicht, that can do this.
Sorry, if question is too silly, but google and docs didn't help.
Thanks.
Guest

Post by Guest »

maybe its possible with shaders?
burivuh
Posts: 30
Joined: Tue Nov 22, 2005 1:22 pm

Post by burivuh »

GFXstyLER wrote:maybe its possible with shaders?
Heh. I'm interested in this kind of shadows only because of their small requirements. So shaders... you understand.
Maize
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Post by Maize »

Make a circle gradient of going from black to transparent in your favorite program. Put it on a plane below the character.
Guest

Post by Guest »

i dont think we mean the same :D
NexusInteractive
Posts: 33
Joined: Sun Jun 26, 2005 4:41 pm

Post by NexusInteractive »

You could try using Giles or something to lightmap your level. It adds shadows. You can't change the shadows in the game, however.
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Guest

Post by Guest »

Are you talking about stencil buffer stuff? FFP dynamic/realtime shadows?
Mr. Spock

Please, specify your question

Post by Mr. Spock »

or simply reformulate and ask it differently, Buddy.
burivuh
Posts: 30
Joined: Tue Nov 22, 2005 1:22 pm

Re: Please, specify your question

Post by burivuh »

Mr. Spock wrote:or simply reformulate and ask it differently, Buddy.
I'm talking about simple shadow, that is projected only on the ground.
No casting on itself or on the walls, for example.
Guest

Post by Guest »

yes its possible, just place a 2d image with a dropshadow under the model and make it transparent, that should look like a drop shadow (projected shadows are something different ;) )
burivuh
Posts: 30
Joined: Tue Nov 22, 2005 1:22 pm

Post by burivuh »

GFXstyLER wrote:yes its possible, just place a 2d image with a dropshadow under the model and make it transparent, that should look like a drop shadow (projected shadows are something different ;) )
With "simple projected shadow" I mean shadow, that is projected to the one plane.
Your variant is emulation :wink:
May be I'll try to implement SceneNode projection to the ground depending on the specified light source by myself.

Thanks to everybody.
And sorry for my English.
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