If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
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by burivuh » Sun Nov 27, 2005 8:53 pm
Instead of volume shadows?
Or any extensions to irrlicht, that can do this.
Sorry, if question is too silly, but google and docs didn't help.
Thanks.
Guest
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by Guest » Sun Nov 27, 2005 9:12 pm
maybe its possible with shaders?
burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
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by burivuh » Sun Nov 27, 2005 10:18 pm
GFXstyLER wrote: maybe its possible with shaders?
Heh. I'm interested in this kind of shadows only because of their small requirements. So shaders... you understand.
Maize
Posts: 163 Joined: Sat Oct 29, 2005 12:12 am
Location: In a cave...
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by Maize » Mon Nov 28, 2005 2:04 am
Make a circle gradient of going from black to transparent in your favorite program. Put it on a plane below the character.
Guest
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by Guest » Mon Nov 28, 2005 5:53 am
i dont think we mean the same
NexusInteractive
Posts: 33 Joined: Sun Jun 26, 2005 4:41 pm
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by NexusInteractive » Wed Nov 30, 2005 12:54 am
You could try using Giles or something to lightmap your level. It adds shadows. You can't change the shadows in the game, however.
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Guest
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by Guest » Wed Nov 30, 2005 10:26 am
Are you talking about stencil buffer stuff? FFP dynamic/realtime shadows?
Mr. Spock
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by Mr. Spock » Wed Nov 30, 2005 1:11 pm
or simply reformulate and ask it differently, Buddy.
burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
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by burivuh » Wed Nov 30, 2005 4:48 pm
Mr. Spock wrote: or simply reformulate and ask it differently, Buddy.
I'm talking about simple shadow, that is projected only on the ground.
No casting on itself or on the walls, for example.
Guest
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by Guest » Wed Nov 30, 2005 5:04 pm
yes its possible, just place a 2d image with a dropshadow under the model and make it transparent, that should look like a drop shadow (projected shadows are something different
)
burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
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by burivuh » Wed Nov 30, 2005 5:51 pm
GFXstyLER wrote: yes its possible, just place a 2d image with a dropshadow under the model and make it transparent, that should look like a drop shadow (projected shadows are something different
)
With "simple projected shadow" I mean shadow, that is projected to the one plane.
Your variant is emulation
May be I'll try to implement SceneNode projection to the ground depending on the specified light source by myself.
Thanks to everybody.
And sorry for my English.