I have a custom mesh, wich is half a sphere. There's only a wireframe visible at the moment. Normaly, you should see the outside of the mesh, and also the inside (because it's only half a sphere).
In my app only the outside is painted, not the inside.
I assume this has something to do with culling or clipping. But I explicitely called setAutomaticCulling(FALSE).
How do I have to set up the engine in order to render the whole mesh. I want some sort of see-trhough-wireframe.