3D Studio Import

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Guest

3D Studio Import

Post by Guest »

How do I get a 3d studio file to load with textures without having to manually allocate them in my code. I have a model that uses several different textures and is exported as just one file, but it loads in the engine as all white.

What am i missing?
niko
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Post by niko »

Are there any error messages in the console, writing that a texture file could not be found? If not, could you please send me your .3ds file, I'll check if there is an error in the 3ds loader.
Descend
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Post by Descend »

Its ok.. fixed the problem.. I wasn't putting the texture files in the same directory as the 3ds file (doh!)
WhytWulf
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Post by WhytWulf »

I have noticed something with the various exporters and converters around..

If I use lightwave and export as 3ds, I get a plain mesh with no textures, that is if the images are in the same folder as the mesh, if I use 3dExplorer to convert my LWO to 3ds, the loader doesn't like that version of the mesh, and spits out cannot read mesh or something..

Maybe there is a different version of the 3ds file format out there, I unfortunately spent all my money on lightwave, so I can't go out a buy Max just to test the theory...Then again maybe I'm doing something different or wrong..

Just and idea
Descend
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Joined: Tue Sep 09, 2003 8:37 pm

Post by Descend »

A 3ds export from Animation Master cannot be read either, but if that is then loaded into 3d Studio and saved again I believe it does load.
niko
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Post by niko »

If you want these 3ds import problems be fixed, just send them to me, I'll try my best. :)
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