After some work I narrowed down the problem:
Code: Select all
ISceneNode node = device.SceneManager.AddAnimatedMeshSceneNode(device.SceneManager.GetMesh(@"Turtle1.obj"),null,-1);
Console.writeline(node.ID);
When I change the mesh to "Turtle1.ms3d" it works fine. (by the way I have the Turtle1.ms3d and the Turtle1.obj in the same folder)
Is there something different I have to do to use obj?? Please help!
Stats:
The obj was exported from blender
Using C# to write the code along with irrlicht.net
If you need more info let me know!