Cost: $200.00
3DCW Professional is for people to create high end, top level 3D games
and virtual spaces, with full multiplayer support.
Technical support is via this user forum & email. 3DCW Professional works on Windows & Linux platforms.
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Predefined Behavior:
- [li] default keys[/li]
[li]test character[/li]
[li]collision detection + gravitation[/li]
[li]basic movement[/li]
[li]cameras (fixed, FPS, 3rd person, Maya)[/li]
[li]basic animations[/li]
[li]basic particle systems[/li]
[li]doors*[/li]
[li]splash screen*[/li]
[li]game menus (file open, save, help, etc.)*[/li]
[li]auto-scrolling credits*[/li]
[li]AI*[/li]
[li]game status*[/li]
[li]top scores*[/li]
[li]chat*[/li]
[li]help system*[/li]
[li]slideshow*
Display:
- [li]window (16bpp or 32bpp)[/li]
[li]full-screen[/li]
[li]unlimited resolution [/li]
- [li]compile scripts to byte-code[/li]
[li]create binary executable (Windows only)[/li]
[li]encrypt meshes*[/li]
- [li]Windows → Windows[/li]
[li]Linux → Linux[/li]
[li]Windows → Linux[/li]
- [li]OpenGL[/li]
[li]DirectX 8 & 9 (Windows only)[/li]
- [li]3D Studio (.3ds)[/li]
[li] Microsoft DirectX (.x)[/li]
[li] Milkshape (.ms3d)[/li]
[li] Alias Wavefront Maya (.obj)[/li]
[li]Quake 3 levels (.bsp)[/li]
[li]Quake 2 models (.md2)[/li]
[li]Cartography shop 4 (.csm)[/li]
[li]COLLADA (.xml, .dae)[/li]
[li]DeleD (.dmf)[/li]
[li]FSRad oct (.oct)[/li]
[li]My3DTools 3 (.my3D)[/li]
[li]Pulsar LMTools (.lmts)[/li]
- [li]Windows Bitmap (bmp)[/li]
[li]Targa (tga) [/li]
[li]JPG[/li]
[li]PCX[/li]
[li]PNG[/li]
[li]Adobe Photoshop (psd)[/li]
- [li]font drawing[/li]
[li]alpha blending[/li]
[li]color key based blitting (*)[/li]
- [li]Regular (Button, text field, edit box, list, check box)[/li]
[li]Extra (popup window, tab control, toolbar, scrollbar)[/li]
[li]Font control[/li]
[li]Mesh viewer*[/li]
[li]Skins[/li]
- [li]ogg vorbis[/li]
[li]wav[/li]
[li]3D fixed positional sound
(movable listener, fixed sound sources)[/li]
- [li]Dynamic lights[/li]
[li]Transparent objects[/li]
[li]Billboards[/li]
[li]Skyboxes[/li]
[li]Customizable particle systems (snow, smoke, fire, etc.)[/li]
[li]Fog[/li]
[li]Realistic water surfaces*[/li]
[li]Dynamic shadows(stencil buffer)*[/li]
[li]Bilinear Filtering[/li]
[li]Trilinear Filtering
[/li][li]Bump mapping[/li]
[li]Parallax mapping*[/li]
[li]Sphere mapping[/li]
[li]Reflection Mapping[/li]
[li]Light maps[/li]
[li]Texture animation[/li]
- [li]automatic and customizable[/li]
- [li]skeletal animation[/li]
[li]morph target animation[/li]
- [li]Automatic (for internal meshes)[/li]
[li]Extra (dynamic loading from user archives at runtime)[/li]
- [li]Advanced*[/li]
- [li]unlimited* [/li]
Documentation:
- [li]Included (work in progress)[/li]
- [li]video support (Windows only)*[/li]
[li]multiple viewports*[/li]
[li]shaders*[/li]
[li]render to texture*[/li]
[li]mirrors*[/li]