Irrlicht + VB6

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
FlyHigh
Posts: 111
Joined: Wed Mar 23, 2005 12:05 am

Post by FlyHigh »

Umar Nizamani wrote: But if you research and practice you can do lots of tricks with vb not known before like u can use pointers in vb if you know how to.
But in C you can you use pointers out of box, theres no 'tricking' the interpreter or anything.

I agree with the person who said VB can be used well for scripting. Because VB does so much behind the scenes stuff that you have little or no control over. which can be a hassle if it finds its way into the main message loop of a game.
pfo
Posts: 370
Joined: Mon Aug 29, 2005 10:54 pm
Location: http://web.utk.edu/~pfox1

Post by pfo »

Doesn't VB 2005 work with Irrlicht? Why not use that? I hate vb6, with a passion, almost everything about it, even the IDE (mouse scroll wheel doesn't work, argh!). VB 2005 is slick, now that's a good language. MS got it right with that one, flexible and substantially faster than VB6.
Guest

Post by Guest »

FlyHigh wrote:
Umar Nizamani wrote: But if you research and practice you can do lots of tricks with vb not known before like u can use pointers in vb if you know how to.
But in C you can you use pointers out of box, theres no 'tricking' the interpreter or anything.

I agree with the person who said VB can be used well for scripting. Because VB does so much behind the scenes stuff that you have little or no control over. which can be a hassle if it finds its way into the main message loop of a game.
Maize
Posts: 163
Joined: Sat Oct 29, 2005 12:12 am
Location: In a cave...
Contact:

Post by Maize »

And thats why guest posting should be turned off.
Post Reply