Hi everybody!
Im programming on a Class to read the Entity-Data from Quake3-BSp Files and have a relativ bis Problem now. I want to extract the light-Entity which you could set in e.g. GtkRadiant.
But... after compiling the .map to a .bsp the lights are changed to lightmaps and lightvolumes or something like that.
Does anybody can give me a good resource where I can read the basics about what lightmaps are and how they work?
Or could someone perhaps help me to translate the lightmaps to values which wich Irrlicht can create an ILightSceneNode for example?
Greets,
Plummi
How does lights work in Quake3-Maps ?
does this link help at all? http://www.flipcode.com/cgi-bin/msg.cgi ... cotd&id=-1