Hi
Ive been working on a simple fps using the Irrlicht engine while I learn how to use it.
Ive read some similar threads about adding a weapon to an fps.
Ive set up my player weapon model so that z testing is disabled using:
node ->setMaterialFlag(video::EMF_ZBUFFER, false);
However the weapon is always drawn last resulting in the map overlapping the weapon.
I noticed you can draw a node seperately from the scene manager using node->render.
However I then run into the problem of loading the mesh without using the scene manager.
Does anyone know how I can have direct something like:
mesh->getMesh("....");
node -> getAnimatedSceneNode();
note: this is without using the scene manager so I could then use node->render() directly