You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
When Load a box that has a Noise modifier,
roughness=0.0
irration=3.0
/fractal
x=5
y=5
z=15
it is smooth in 3ds max but when i load it in irrlicht it is not smooth and all pointy. I tried to export it in several different formats but nothing works it is always pointy.
can you add a screenshot? I do not know exactly what you mean with "pointy", but I would guess the reason for solid shading instead of smooth shading is missing support of smoothing groups from 3ds loaded models.
Last I checked, boxes were pointy. A lot of the modifiers and special FX you can do in 3ds max won't work in Irrlicht because it doesn't know how to do them.