LOTR Project *** 1st Release ***

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dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

@ SenVa

Very nice work ! But let me make few updates to this armor system:

-----------------------------------------------

ARMOR CLASSES:

++++ALL FORCES++++

-Cloth: including robes/capes etc.

-Leather: including furtype and all leathermade (less effective for poison)

-Steel: Mail and Plate (less effective for ice)

-Mithril (less effective for fire)

-Crystal: emerald or ruby or shaphire

-Valar's Clothes: best in game

++++GOOD SIDE ONLY++++

-Eleven Steel

-Dwarven Iron

++++EVIL SIDE ONLY++++

-Drake Scales (Black Steel)

-Dragon Skins

-----------------------------------------------

This above should do the trick.

Here you have player start points with heroes giving quests:

- Human -> Minas Tirith - Arwen, Aragorn The King, Olorin (Gandalf The White)
- Elf -> Lothlorien - Legolas, Celeborn, Galadriel
- Dwarf -> Moria - Gimli, Radagast (wizard who likes dwarves)
- Hobbit -> Shire - Frodo Baggins , Samwise Gamgee

- Spectre -> Minas Morgul - Witchking
- Orc -> Ruins of Barad-dur - Orc Warchief
- Uruk-hai -> 'unknown'
- Haradrim -> 'unknown'

@ Voltarea

:D Very good quests I have just one advice:
2500 gold <- lets make this 250 gold only, because huge numbers will go complicated later ;)

If you are going to continue, it would be great if you have some ideas similiar to WoW ones. Because I need many low level quests (those you have written are a bit mid level and high level).

Also in-game level cap is set to 70.

@ Maize

That would be great :D
Here is the list of items which have been done already:

-Balrog's Sword Of Fire
-White Wizard's Staff
-Sting
-Black Sword Of Power (Spectres weapon)
-Small Axe (for dwarf)
-Long Elven Wood Bow

And that's it.

If you like to make some weapons - you can just do them :), but remember to make them as easily as you can to make them low poly for high performance.

Also you can make some armors, but this would require characters models I belive ? If yes, I could send you few to make some armor or what you like.

-------------------------------------------------

Thanks all for your participate in LOTR,
Dawasw
Maize
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Post by Maize »

I have a few questions before I get started. Im assuming you use .x for the format but wanted to be sure. Also what skeletal stuff do you want if any or do you want to do that. Do you have a big list of some weapons or should I just start making some?
SenVa
Posts: 38
Joined: Fri Oct 14, 2005 1:00 pm
Location: Mi

Post by SenVa »

I like the changes. I will have a large weapon and item list by wensday night(i hope), I will then start on quests.

Can you give an example of how much exp we should give out for a simple quest and for a hard quest?

What will we need to list for armor items?
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

@ Maize

The format I use is .ms3d (it works very well so far), but you can do any format you like and I will convert it to .ms3d, or maybe you have MilkShape3d to make .ms3d even from now :D

Hmm If you have time and patience to make some low poly skeletal stuff (I think I understanded you right - you mean armor and clothing parts ? ) It is very welcome.

As for weapons there is no proper list. You are free to go, do anything related to Tolkien, WoW etc.

Little Advice: weapons in WoW are good example - I mean their names are nice ; so it depends on you if you want to make models only or you will make models with descriptions and stats. Also you can write if weapon will have any 'visual effect' and I will add in game some little particles to make them glow etc.

@ SenVa

I would like to use this experience counting system:
http://wow.allakhazam.com/db/guides.html?guide=362

There you have experience chart with which you will be avaible to select quest's exp reward.

----------------------------------------------------------------------------------

Thanks again for your interest and participation into project,
Dawasw
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

All right my friends, time for a very little update!

I don't know if you like it but here it is:


Image


This is the only one exception with LOTR universe items. Because Lightsabers are from SW universe, also they are very technically advanced, they will be in game as an Ancient type - they've just been founded somewhere.

And that's all for now ;) (If I were on holidays there would be a lot more interesting things and updates but some of us have schools etc.)

Best wishes to all,
Dawasw
Maize
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Post by Maize »

I might have some time over the weekend to work on a few. You should get some new textures for the grass because that would greatly improve the screenshots. Thats looking good anyway.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Thanks for tips, I will make some textures later and try them up.

Maize what do you think about lightsabers ? Should they be avaible as Ancient one's ? Should lightsabers have same 'hilts' like in Star Wars movies, or maybe they should have some other looking ?

Please write what do you think.

PS Thanks to Bitplane (:*) I will add some trees tomorrow to the project, because Bit hosted TREEMagik Full 1.0b Free version on gdlib.net - thanks to this application I'm avaible to make plenty of trees - very low poly - which are going to be used in the project.
SenVa
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Joined: Fri Oct 14, 2005 1:00 pm
Location: Mi

Post by SenVa »

Lightsabers would be a good Easter egg...

I have like 23 swords already done ill post them with the rest of my weapon Thursday night. I pushed it back so I can have a lot for each weapon type.

I’ll have a lot of time over the weekend to come up with weapon and quest ideas and if there is a big snowstorm Wednesday night (like there is suppose to be) I will have all of Thursday too.
Maize
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Post by Maize »

Lightsabers would only be good if they werent cheap. They should have some sort of energy cap/energy level that gets drained with usage. Or the players strength (also known as force) would affect it. Another cool thing to do (something I wanted to do in a star wars rpg) is have the player have to collect the parts for the lightsaber (this being the handle, the power supply, some focus crystals, and other crystals) The lightsabers color is affected by the crystals and can add special powers depending on the combination (ie: blue crystals let you walk on water while being wielded)

Senva, were you talking about the actual geometry for the weapons or the stats? If you were talking about the stats, I could make the geometry for it so there isnt twice as much work and end up with a ton more weapons (hey, that might be a good thing) :wink:

Keep up the good work guys.
SenVa
Posts: 38
Joined: Fri Oct 14, 2005 1:00 pm
Location: Mi

Post by SenVa »

I was talking stats... I have one model started but... it didn’t turn out so well.

this is a small list of swords and knifes. let me know what you think before i post more.

This list is about 1/8 of what i am planing on posting. (Weapon wise)

-------------------SWORDS--------------------- 23 TOTAL

++++Multi Sided++++

Weapon name: Short Sword
Weapon class: Sword
Weapon type: normal
Weapons damage: 17 - 68
Weapon's characteristics: A simple sword.
Weapon's abilities: N/A

Weapon name: Long sword
Weapon class: Sword
Weapon type: normal
Weapons damage: 25 - 72
Weapon's characteristics: A simple large sword.
Weapon's abilities: N/A

Weapon name: Runic Sword of Health
Weapon class: Sword
Weapons damage: 62 - 101
Weapon type: Magic
Weapon's characteristics: An old sword that adds health to its possessor.
Weapon's abilities: +25 hit points

Weapon name: Fiery Long Sword
Weapon class: Sword
Weapon type: unique
Weapons damage: 90-135
Weapon's characteristics: a sword that causes fire dmg.
Weapon's abilities: Fire dmg

Weapon name: Ice Sword of the Mountains of Lune
Weapon class: Sword
Weapon type: unique
Weapons damage: 95-117
Weapon's characteristics: A sword from the Mountains of Lune mountain that causes cold dmg.
Weapon's abilities: Cold Dmg

Weapon name: Golden blade of defense
Weapon class: Sword
Weapon type: unique
Weapons damage: 97-120
Weapon's characteristics: An old blade that grants 15 armor to its user.
Weapon's abilities: +15 Armor

Weapon name: Poison Blade of Mirkwood
Weapon class: Sword
Weapon type: unique
Weapons damage: 97-120
Weapon's characteristics: A sword from mirkwood that causes poison dmg.
Weapon's abilities: poison dmg

Weapon name: Ice Sword of Everwhite
Weapon class: Sword
Weapon type: ancient
Weapons damage: 210 - 250
Weapon's characteristics: A sword from the Everwhite mountain that causes cold dmg.
Weapon's abilities: Cold Dmg

Weapon name: Poison Blade of Fangorn
Weapon class: Sword
Weapon type: ancient
Weapons damage: 210 - 250
Weapon's characteristics: A sword from Fangorn that causes poison dmg.
Weapon's abilities: poison dmg


++++Light Side++++

Weapon name: Blade of the Dwarves
Weapon class: Sword
Weapon type: normal
Weapons damage: 17 - 68
Weapon's characteristics: A dwarven sword, it must be useless.
Weapon's abilities: N/A

Weapon name: Gondor Sword
Weapon class: Sword
Weapon type: normal
Weapons damage: 25 - 72
Weapon's characteristics: Standered Sword of a Gondor Soldier.
Weapon's abilities: N/A

Weapon name: Eleven Orc Slaying Sword
Weapon class: Sword
Weapons damage: 62 - 101
Weapon type: Magic
Weapon's characteristics: An old Orc slaying sword made by the elves.
Weapon's abilities: +10% dmg vs. Orcs

Weapon name: Númenórean Sword of Endurance
Weapon class: Sword
Weapon type: unique
Weapons damage: 90-117
Weapon's characteristics: An old sword from the age of the Númenóreans.
Weapon's abilities: N/A

Weapon name: Sword of Arveleg II
Weapon class: Sword
Weapon type: unique
Weapons damage: 97-120
Weapon's characteristics: The Sword of the Twelfth king of Arthedain.
Weapon's abilities: +15 Health

Weapon name: Aldrileneian's Blade
Weapon class: Sword
Weapon type: ancient
Weapons damage: 210 - 250
Weapon's characteristics: An Eleven Blade from the 2nd Age.
Weapon's abilities: +15% damage vs. Spectre

Weapon name: The Sword of Elendil
Weapon class: Sword
Weapon type: valar's craft
Weapons damage: 470 - 700
Weapon's characteristics: The Sword that cut the Ring from The Darklords hand.
Weapon's abilities: +15% damage vs. Spectre and Orc


++++Dark Side++++

Weapon name: Orc Longsword
Weapon class: Sword
Weapon type: normal
Weapons damage: 17 - 68
Weapon's characteristics: A simple orc sword.
Weapon's abilities: N/A

Weapon name: Haradrim Blade
Weapon class: Sword
Weapon type: normal
Weapons damage: 25 - 72
Weapon's characteristics: Standered Sword of a Haradrim Warrior.
Weapon's abilities: N/A

Weapon name: Eleven Orc Slaying Sword
Weapon class: Sword
Weapons damage: 62 - 101
Weapon type: Magic
Weapon's characteristics: An old Orc slaying sword made by the elves.
Weapon's abilities: +10% dmg vs. Elf

Weapon name: Uruk Sword of Strength
Weapon class: Sword
Weapon type: unique
Weapons damage: 90-117
Weapon's characteristics: A sword for elite warriors.
Weapon's abilities: N/A

Weapon name: Blade of Grendith
Weapon class: Sword
Weapon type: unique
Weapons damage: 97-120
Weapon's characteristics: The sword of a great Orc War Lord.
Weapon's abilities: +10 Armor

Weapon name: Orc Sword of Dwarf Slaying
Weapon class: Sword
Weapon type: ancient
Weapons damage: 210 - 250
Weapon's characteristics: A sword used to hunt and kill dwarfs.
Weapon's abilities: +15% damage vs. Dwarfs

Weapon name: The Witch King’s Blade
Weapon class: Sword
Weapon type: valar's craft
Weapons damage: 470 - 700
Weapon's characteristics: The Sword that was used by the king of the ring wraiths.
Weapon's abilities: +15% damage vs. Human and Elf



-------------------KNIFES--------------------- 8 TOTAL

++++Multi Sided++++

Weapon name: Hunter's knife
Weapon class: knife
Weapon type: normal
Weapons damage: 12 - 60
Weapon's characteristics: A simple knife.
Weapon's abilities: N/A

++++Light Side++++

Weapon name: Blade of Bywater
Weapon class: knife
Weapon type: normal
Weapons damage: 10 - 55
Weapon's characteristics: A simple knife from the village of Bywater.
Weapon's abilities: N/A

Weapon name: Hobbit Sword
Weapon class: knife
Weapon type: normal
Weapons damage: 25 - 60
Weapon's characteristics: A basic Weapon and tool for hobbits.
Weapon's abilities: N/A

Weapon name: Elven Side Arm
Weapon class: knife
Weapon type: Magic
Weapons damage: 60 - 82
Weapon's characteristics: A light wight elven side arm.
Weapon's abilities: N/A

Weapon name: Hobbit
Weapon class: knife
Weapon type: Magic
Weapons damage: 80 - 117
Weapon's characteristics: A powerful poisonuos knife.
Weapon's abilities: Poison dmg


++++Dark Side++++

Weapon name: Uruk-hai Meat Slicer
Weapon class: knife
Weapon type: normal
Weapons damage: 25 - 60
Weapon's characteristics: A unique hand crafted knife.
Weapon's abilities: N/A

Weapon name: Haradrim Knife
Weapon class: knife
Weapon type: Magic
Weapons damage: 60 - 82
Weapon's characteristics: A light wight elven side arm.
Weapon's abilities: N/A

Weapon name: Spectre's secondary blade
Weapon class: knife
Weapon type: Magic
Weapons damage: 80 - 117
Weapon's characteristics: A magical knife that causes life drain.
Weapon's abilities: Poison dmg
needforhint
Posts: 322
Joined: Tue Aug 30, 2005 10:34 am
Location: slovakia

Post by needforhint »

I cannot find the download link :oops:
what is this thing...
Guest

Post by Guest »

can we see some screens?
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

@ Maize

Good idea, I should make them very unique and hard to find.

@ SenVa

Excellent work !

I have few advices: could you update the names with colours ? and randomize them a lot ? I mean for example Brown Short Sword, Blue Long Sword, Grey Long Sword etc. because I think they also add some 'cool' aspect of the game. (I mean it's a nice detail)

Also here are player Stats:

Strength -defines what additional dmg player will cause (attack power etc.)
Agility - defines how much armor player will have, and is there a chance for critical hits
Endurance -defines how many health you have
Intelligence -defines how many mana you have
Metaphysics -regeneration rates of players health and mana

So you can make items additional abilities like : +3 to Strength from unique types and above.

If you will find time to update those things above it would be great.

Thank you very much for help !

@needforhint

First release will be avaible 24th of December.

@Guest

You can see some screens on the first page of this topic. (I'm not quite sure if you have to be logged in to see some screens)

Good luck all,
Dawasw
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

I've just made some small progress on the game:

*** Update: Version 0.29 ***

- Camera has got new features: Zoom In and Zoom Out by mouse wheel, also you are now avaible to rotate player's character - for example to watch you armor and weapons, make some screenshots etc. - 100% - working

- Weapon Draw and Weapon Hide functions - 100% - working

************************

Here are some screenshots showing how new camera's features are working:


Image


Image

Thanks for your interest into the game and sorry for such small progress (If I didn't have any duties, I would make a lot more),
Dawasw
SenVa
Posts: 38
Joined: Fri Oct 14, 2005 1:00 pm
Location: Mi

Post by SenVa »

Do you want most of my weapons to be LOTR based or just basic Medieval weapons? (In case of a name change) Would you want me to weapons \ items that go with quests? (Like quest items or special rewards)

I like the rotating and zooming in and out. I would say that is project is the furthest along I have seen of any Irrlicht based game, that is impressive.
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