Particle Effects in 2D-Games

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
DaChief
Posts: 45
Joined: Tue Nov 01, 2005 9:02 am
Location: Switzerland

Post by DaChief »

i think my problem is simply my no-knowledge of orthogonal perspective rendering...
i was wondering if i have to init the matrix4 with 640units height and 480units width at a resolution of 640x480 to place the nodes at positions of 2dImages.

for example:
is this position:
draw2dImage at 100x100 at resolution 640x480

...the same as:
particlesystemscenenode with orthomatrix 640,480,-10,10
->setPosition(-220,-140,0)

maybe i misunderstand the orthogonal thing at all, so never mind ^^
IrrLicht v0.14
Audiere Sounds-API v1.9.3
Current Project: KoulesXD
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