How does lights work in Quake3-Maps ?

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plummi
Posts: 12
Joined: Wed Dec 31, 2003 7:41 am
Location: Hannover, Germany

How does lights work in Quake3-Maps ?

Post by plummi »

Hi everybody!
Im programming on a Class to read the Entity-Data from Quake3-BSp Files and have a relativ bis Problem now. I want to extract the light-Entity which you could set in e.g. GtkRadiant.
But... after compiling the .map to a .bsp the lights are changed to lightmaps and lightvolumes or something like that.
Does anybody can give me a good resource where I can read the basics about what lightmaps are and how they work?
Or could someone perhaps help me to translate the lightmaps to values which wich Irrlicht can create an ILightSceneNode for example?

Greets,
Plummi
rt
Posts: 150
Joined: Sun Nov 30, 2003 6:54 am
Location: canada
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Post by rt »

plummi
Posts: 12
Joined: Wed Dec 31, 2003 7:41 am
Location: Hannover, Germany

Post by plummi »

At first, thank you for your reply!

It's a good point to start from, I think. But I also need somestimg more specific about lightmaps.

A general resource, independent from quake3.
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