Animated models, getting the basics where..

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bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Animated models, getting the basics where..

Post by bearSoft »

This is a Christmas request ;)

Here:
http://en.wikibooks.org/wiki/Blender_3D
the interesting part ends in a rather disappointing way:

Code: Select all

Laying down bones
More to come soon!
Ok there is a rather confusing add-on:

Code: Select all

Until more comes, here is a quick step by step to get you started..
but for that u need to be 'a made man' i think :)

For the irrlicht community, where the needed end result is movement in
format .x, a purpose oriented step by step cookbook, would be a
marvelous thing.
If someone with experience would take the time to explain what it
takes, to make two sections of a dummie mesh, move from side to side, it
would be an invaluable help.
The mesh could be as simple as this:
http://img215.imageshack.us/img215/5254/sections1xi.png

I would suggest a skeleton for the tutorial like this:

Import an obj/3ds file into blender *1
segmenting a mesh into moveable subsection in blender
adding bones to subsections
adding restraints to bones (limit the movements)
animating the bones and mesh
getting the frames (eg readout what frame numbers the animation covers)
export the animated mesh to a .x useable in irrlicht (link to exporters as well)

*1: Important because it would make it possible to use other 3d
modeling programs, like anim8tor, for the actual model work.

if someone would write this, OR! link to other tutorial that explain this,
and add it to the FAQ or the irr-wiki, it would be a tremendous help for all. I for one have definitively no idea where to start on mesh-animation with blender.
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
dhenton9000
Posts: 395
Joined: Fri Apr 08, 2005 8:46 pm

Post by dhenton9000 »

I plan to do this soon, but in the mean time, can you get a hold of the No-starch-press blender book. Its where I learned everything that you are talking about. The official Bender 2.0 guide. Still good after all these versions. Also look for the hand rigging tutorial on the blender site.

HTH
bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Post by bearSoft »

dhenton, it would be realy great if u got to take this on. I have looked at ur examples and i am sure that u would be one of the irr-users that could do a realy good job on this. I'm sure it would be greatly apreciated by all users!

For those who wants to look deeper on the guide dhenton mentioned this is it :
http://download.blender.org/documentati ... guide.html
($49.99)

nb I could not find any "hand rigging tutorial" on
http://blender.org/cms/Home.2.0.html
-is it a different blender site u are refering to?
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
bitplane
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Location: England
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Post by bitplane »

I've seen dhenton's additions to the wiki and I couldn't agree more. I'd really like to see all these fancy new blender 2.40 features that everyone's been banging on about explained, but thats probably asking too much ;)
Oh and I'd hang on for the next version of the blender manual given the changes to the animation parts
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dhenton9000
Posts: 395
Joined: Fri Apr 08, 2005 8:46 pm

Post by dhenton9000 »

bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Post by bearSoft »

thank you. dhenton for that link ;)
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
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