what do you think
what do you think
so I've been messing with Blender, reading tutorials. I didn't know how fantastic this program really was. I suggest for everyone to use blender. Once you get used to the controls, its the best free 3d modellings program I have ever used. Also, its capabilities are amazing, especially for free. Like 3d animation, and render to AVI. and stuff like. I was just amazed. anyways heres my first model I have ever made, its unfinished.
Its a raccoon, it will be more noticeable once I texture it and add the eyes, Im still messing with the pixar looking eyes, i will add those later, This might be for a game, or a 3d animation.
NOTICE: I still need to clean it up a bit.
Its a raccoon, it will be more noticeable once I texture it and add the eyes, Im still messing with the pixar looking eyes, i will add those later, This might be for a game, or a 3d animation.
NOTICE: I still need to clean it up a bit.
Yes very good.
I think it needs to be wielding a meaty looking Gatling gun.
________
Racing dynamics
I think it needs to be wielding a meaty looking Gatling gun.
________
Racing dynamics
Last edited by area51 on Tue Feb 22, 2011 1:18 pm, edited 1 time in total.
I'm having trouble texturing it... Is there anybody out there that would so kindly explain an easier way to texture this model. I finished it all except for the eyes, and, well I tried doing the UV MAPPING on it for texture, and well I realised, that this model is going to be incredible hard to texture with UV Mapping, any easier ways?
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I cannot think of any way EASIER than UV mapping for texturing myself. Given that you are already usinig Blender - why not try the LSCM uvmapping functionality? It may not make the best layout straight off, but it will make a decent one with a little effort. Like most things - the more effort applied to UV Mapping the object - the better the result. LSCM just makes it a little easier.
--EK
--EK
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nice model, i hope thats subdevide on becuase if that is the actual mesh with subdevide off then it would be too much polies
any way this is how i do it
enter blender and select uv face mode
select head polygons then click on the editing tab(f9 i think on the tool bar)
see the uv calc tab open it up
use spherical mapping for the head
cylinderical for the arms and legs
and lscm for the body
any way this is how i do it
enter blender and select uv face mode
select head polygons then click on the editing tab(f9 i think on the tool bar)
see the uv calc tab open it up
use spherical mapping for the head
cylinderical for the arms and legs
and lscm for the body
Hey Dude, if that is your first character i would say you got the hang of character moddeling. It has some "character" even untextured. But what about the polycount? Can you show us a wireframe?
About the uv-mapping. Cylindermap the limbs. For the head you pin some corner-uvs after cylindermapping and LSCM unwrap it subsequently. Then drag and scale for even spacing.
You prolly want a separate texture for the face. If you watched your polycount, you could use SYMBIONT BLENDER Darktree textures as procedurals and bake them via Python script uv-baker. They look really good on renderings but baking will need some tweaking.
Please post at least a picture when finished. Thumbs up!
About the uv-mapping. Cylindermap the limbs. For the head you pin some corner-uvs after cylindermapping and LSCM unwrap it subsequently. Then drag and scale for even spacing.
You prolly want a separate texture for the face. If you watched your polycount, you could use SYMBIONT BLENDER Darktree textures as procedurals and bake them via Python script uv-baker. They look really good on renderings but baking will need some tweaking.
Please post at least a picture when finished. Thumbs up!
thanks, I appreciate the nice feedback, thanks for the uv mapping advice, I'm not exactly sure how many polys it has but it is low poly... It doesn't look good without subdivide on, So im probably going to make a small 3d animation in blender, I might shape the plain poly model for a small game with irrlicht. I'm not sure yet.
Welp, here it is...
Welp, here it is...
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sweet with those arms it's now a flying squrrel... erm racoon I mean yes thats it?
http://images.google.com/images?q=racco ... rch+Images
http://images.google.com/images?q=racco ... rch+Images