request for later version
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Guest
request for later version
i have a request
maybe a smoother FPS camera, and smooth 3rd person view camera....
just a thought...
you know what else would be great...
this is just out of the blue,
but if someone had enough time, and enough programming expierence, to make a blender 3d style game maker studio... Maybe distribute it with GNU compiler, that would great... just wishful thinkin i suppose... heh.. but I mean, a builtin physics engine would be fantastic, make it easier... because for me using newton with irrlicht for me is just crazy difficult...
maybe a smoother FPS camera, and smooth 3rd person view camera....
just a thought...
you know what else would be great...
this is just out of the blue,
but if someone had enough time, and enough programming expierence, to make a blender 3d style game maker studio... Maybe distribute it with GNU compiler, that would great... just wishful thinkin i suppose... heh.. but I mean, a builtin physics engine would be fantastic, make it easier... because for me using newton with irrlicht for me is just crazy difficult...
you do realize that blender has a game engine built in? I have no idea how good it is though
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
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dhenton9000
- Posts: 395
- Joined: Fri Apr 08, 2005 8:46 pm
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Guest
Re: request for later version
What do you mean with smoother?Anonymous wrote:i have a request
maybe a smoother FPS camera, and smooth 3rd person view camera....
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Guest
You can't do fast multiplayer games in blender, besides I want to use raknet, and I like doing all the coding myself... Gives me a since of completion. Except the engines, leave that up to the proffesionals. by smooth, I mean smoother, And I know that blender has a game engine, but It's not up to par with other game engines. anyways I'm not a python expert. just a good builtin physics engine for irrlicht would probably solve all my problems, and if it was easer, like scene nodes. say you could create a scenemanager for a physics manager, like you create the scene, add the octscenenode or load the BSP and then apply a physics node to it as the world, and so on and so on. poop like that. just a thought.
My question is, why should Niko worry abouts making a camera system smoother or more advanced if, for the most part, it is just going to be rewriten on a per-project basis as to suit the project fully. In my opinion if your looking for a smoother first or third person camera, write it yourself; as the next version of Irrlicht is some time off, and you'll be able to customize it to your project better.
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Guest
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Guest
You need to elaborate on that, because right now it reads like someone throwing around the word moron despite not being able to tell the pretty significant difference between a 3d engine and a game engine and even claiming that it's the same thing. But I guess the "what is Irrlicht" part stating that it is NOT a game engine should have given away the difference. So please tell me this isn't yet another sad case of clueless person generously dealing out insults.Anonymous wrote:true, you have got a point, yes irrlicht is a 3d engine, moron... 3d game engine... moron...
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Eternl Knight
- Posts: 313
- Joined: Tue Nov 01, 2005 5:01 am
yes of course.Anonymous wrote:You need to elaborate on that, because right now it reads like someone throwing around the word moron despite not being able to tell the pretty significant difference between a 3d engine and a game engine and even claiming that it's the same thing. But I guess the "what is Irrlicht" part stating that it is NOT a game engine should have given away the difference. So please tell me this isn't yet another sad case of clueless person generously dealing out insults.Anonymous wrote:true, you have got a point, yes irrlicht is a 3d engine, moron... 3d game engine... moron...
apparently this guest in question is immune to (read: too stupid to understand) my sarcasm